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@thatMikeBishop's avatar

I’d like to see surveys of kids before/after playing games. What characteristics of games are predictive of positive wellbeing?

Harry Christiansen's avatar

Amazing article! I'm a Roblox developer myself, so I can relate to this in a few ways.

I'd love to know about any instances of consistently popular / trending games where you didn't encounter this kind of gambling BS, and maybe some investigation on what those games succeed at to bring in attention without this exploitation. I think it could be helpful to developers who want to create a successful game but don't want to venture down the wrong path. As a Roblox developer myself, this is information that would be really valuable to me, since I absolutely DO NOT want to implement any of these techniques into my games.

I also want to point out that Roblox has actually enforced this to some degree recently, mainly through age regulations. Nowadays, playing games with these kinds of mechanics requires age verification, either through FaceID, official documents, or something else. This wasn't the case in the past, but there is a little mistrust over whether the verification technology is being used to steal data from people or not. That's not really relevant to this issue, but I felt like mentioning it here.

Overall though, very insightful paper; I might even show it to other Roblox developers in case it teaches them something!

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